Commit 9fc32a34 authored by cdmbillzhao's avatar cdmbillzhao
Browse files

upgrade to Unity 2020

parent e7177d9c
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
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//This script allows us to easily toggle VR Supported on and off using a top level menu item. This is
//an editor script meaning it modifies how the Unity editor actually works. This script has no effect on the
//game project itself
//REMEMBER: To toggle VR Supported normally, go to:
// Edit -> Project Settings -> Player -> Other Settings
using UnityEngine;
using UnityEditor; //Enables the use of editor modifying code
using UnityEngine.VR; //Enables us to check VR settings
public class VREditorToggle
{
const string ONNAME = "VR/Enable VR"; //The name of our Enable menu item
const string OFFNAME = "VR/Disable VR"; //The name of our Disable menu item
//This method creates the Enable menu item. When the menu item is clicked, the code
//inside this method executes
[MenuItem(ONNAME)]
static void EnableVR()
{
//Turn VR Supported on
PlayerSettings.virtualRealitySupported = true;
}
//This method "validates" the Enable menu item. It is used by the editor to format
//the menu item for us
[MenuItem(ONNAME, true)]
static bool EnableValidate()
{
//If VR Supported is enabled, add a checkmark next to this menu item
Menu.SetChecked (ONNAME, PlayerSettings.virtualRealitySupported);
//Return the opposite of whether or not VR is supported. Thus, if VR Supported is enabled,
//this returns "false". The result is that if VR Support is enabled, this menu item is grayed-out
//and cannot be selected again
return !PlayerSettings.virtualRealitySupported;
}
//This method creates the Disable menu item. When the menu item is clicked, the code
//inside this method executes
[MenuItem(OFFNAME)]
static void DisableVR()
{
//Turn VR Supported off
PlayerSettings.virtualRealitySupported = false;
}
//This method "validates" the Disable menu item. It is used by the editor to format
//the menu item for us
[MenuItem(OFFNAME, true)]
static bool DisableValidate()
{
//If VR Supported is disabled, add a checkmark next to this menu item
Menu.SetChecked (OFFNAME, !PlayerSettings.virtualRealitySupported);
//Return the opposite of whether or not VR is supported. Thus, if VR Supported is disabled,
//this returns "true". The result is that if VR Support is disabled, this menu item is grayed-out
//and cannot be selected again
return PlayerSettings.virtualRealitySupported;
}
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